3M DDS Web Site IA and Iteration
Conceptual design to improve collaboration. Design a way forward by interviewing a variety of stakeholders with a variety of goals that didn't appear initially to have a lot of common ground
Conceptual design to improve collaboration. Design a way forward by interviewing a variety of stakeholders with a variety of goals that didn't appear initially to have a lot of common ground
Recommend a simple way to select among hundreds of similar products with subtly different attributes.
Co-host a podcast about family, creativity, and celebrating both through day to day activities using both art and science
After the back to school project, the RAD team was ready to do something big and a great collaborator with a fascinating business hypothesis appeared
Using our imaginations and the free app called Twine we will make interactive conversations as mini game stories.
One day Target's recruiting team asked me about making a contact form that would make it obvious they cared about creative coders.
This talk explores how the classic TV character Columbo had some great tools and skills about empathy, scientific method, and collaboration
Encouraging talk about looking at the overlap of your goals, skills, learning and where you are now
A class I offer all about making multi-layered multi-perspective journey maps to be inclusive and collaborative for better products
Find a way to use the rich data contained in product reviews for design best practice for Target's Product Design and Development community.
A team in the deli/bakery space wanted to explore growth
A workshop and book about making video games by exploring a simple already working game then modifying it to make it your own
A workshop about playing with Scratch and Sonic Pi on the Raspberry Pi
Created and co-facilitated a gameshow style event that provided many mini challenges to build small apps using Heroku.
A playful workshop exploring how to take a joke and transform it into a one or multi panel comic
Get a fast introduction and start using the tools and principles of user experience design in any size organization.
Co-host of a long running podcast where we taught and journaled about the tools and techniques of visual and interactive storytelling
This talk explores how your setting and characters could provide both theme and choices that establish a game's fun loop
While working at Gage, lead UX for increasing the engagement of learners on and established learning portal.
While working at Gage, lead UX for an engaging incentive system that's fun, competitive, and fits with the business goals for Microsoft.
A series of fun activities to turn a concept or story into a game you can play using paper, pens, and your imagination.
To make design choices tangible and testable.
Rapid, Accellerated, Applied research and development in a highly collaborative cross functional team.
A playful workshop exploring how to take a joke and transform it into a one or multi panel comic
Create a reusable, extensible platform that is served by an accessible easy to learn app for all of Target's Owned Brand connected products.
Co-facilitated a workshop to teach sketch and doodle techniques to communicate design concepts
Taking a look at how UX can serve in the space of an innovation team
An ongoing project to give back and honor all those who've taught me so much, to listen, coach, tutor, and mentor those who seek ux mentoring.
Exploring using VR technology to drive back to school sales
Researching VR from a retail and human factors standpoint
Taught a 12 week course on web design to High School students learning at MCAD via the FAIR school.
Shares the process I used to write and draw Art Geek Zoo: The Way of Sound and how serial entertainment that hooks us gives us tools to unbox to make our own dramatic reveals