Rob Stenzinger

Portfolio entries tagged with prototyping

A Year of RAD

Presentation explored forming and growing an innovative test and learn team

Art and Science Punks a Creative Parenting and Family Journal

Co-host a podcast about family, creativity, and celebrating both through day to day activities using both art and science

AwesomeShop: a retail shopping experience based on joy

After the back to school project, the RAD team was ready to do something big and a great collaborator with a fascinating business hypothesis appeared

Create a Branching Narrative With Twine

Using our imaginations and the free app called Twine we will make interactive conversations as mini game stories.

Code With Target - Gameful Recruiting App

One day Target's recruiting team asked me about making a contact form that would make it obvious they cared about creative coders.

Collaborate Like Columbo

This talk explores how the classic TV character Columbo had some great tools and skills about empathy, scientific method, and collaboration

Feed Forward: A simple visual way to explore product feedback for designers

Find a way to use the rich data contained in product reviews for design best practice for Target's Product Design and Development community.

Food Business Hypothesis

A team in the deli/bakery space wanted to explore growth

Game Construction Kit: Underwater Tomato Ninja Edition

A workshop and book about making video games by exploring a simple already working game then modifying it to make it your own

Game Gumption: Making Games, Art, Sound on Raspberry Pi

A workshop about playing with Scratch and Sonic Pi on the Raspberry Pi

Heroku Game Show Event

Created and co-facilitated a gameshow style event that provided many mini challenges to build small apps using Heroku.

Jokes to Comics

A playful workshop exploring how to take a joke and transform it into a one or multi panel comic

Jump Into UX

Get a fast introduction and start using the tools and principles of user experience design in any size organization.

Lean Into Art - Podcast and Artist Community

Co-host of a long running podcast where we taught and journaled about the tools and techniques of visual and interactive storytelling

Making Video Games from Comics

This talk explores how your setting and characters could provide both theme and choices that establish a game's fun loop

Paper Prototyping for Game Design

A series of fun activities to turn a concept or story into a game you can play using paper, pens, and your imagination.

Prototyping User Interfaces

To make design choices tangible and testable.

Target RAD Team Design Sprints

Rapid, Accellerated, Applied research and development in a highly collaborative cross functional team.

Storytelling to Make UI

A playful workshop exploring how to take a joke and transform it into a one or multi panel comic

Target Connected Lead UX

Create a reusable, extensible platform that is served by an accessible easy to learn app for all of Target's Owned Brand connected products.

Think-N-Draw

Co-facilitated a workshop to teach sketch and doodle techniques to communicate design concepts

UX on a Lab-Style Team

Taking a look at how UX can serve in the space of an innovation team

College Dorm VR Shopping

Exploring using VR technology to drive back to school sales

VR Shopping Desirability

Researching VR from a retail and human factors standpoint

Web Design Principles and Techniques 12 Week Course

Taught a 12 week course on web design to High School students learning at MCAD via the FAIR school.

Talk: Writing Serial Comics THE DRAMATIC REVEAL

Shares the process I used to write and draw Art Geek Zoo: The Way of Sound and how serial entertainment that hooks us gives us tools to unbox to make our own dramatic reveals